Wizardry is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of the genere.

The game takes place in the fantasy realm of Llylgamyn, a world inhabited by various races, monsters, and magical creatures. The overarching story throughout the series revolves around the struggle between good and evil, with the player taking on the role of a group of adventurers seeking to save the realm from impending doom.

The original Wizardry series is composed of eight different titles.

1.Proving grounds of the mad overlord (1981)

Wizardry: Proving Grounds of the Mad Overlord is the first game in the Wizardry series of role-playing video games. It was developed by Andrew Greenberg and Robert Woodhead. In 1980, Norman Sirotek formed Sir-Tech Software, Inc. and launched a beta version of the product at the 1980 Boston Computer Convention. The final version of the game was released in USA in 1981 and in Japan in 1985. Also available for the PC Engine as part of Wizardry I + II (1993), for the Super Famicom as part of Wizardry I-II-III: Story of Llylgamyn (1999), and for Microsoft Windows, PlayStation and Sega Saturn as part of Wizardry: Llylgamyn Saga (1998). The game was one of the first Dungeons & Dragons-style role-playing games to be written for computer play, and the first such game to offer color graphics.

More information here!

Physical game and screenshots

All cards

2.The Knight of Diamonds (1982)

Wizardry II: The Knight of Diamonds is the second game in the Wizardry series of role-playing video games. It was published in 1982 by Sir-Tech. The game begins with the city of Llylgamyn under siege. Llylgamyn's rulers have been killed, and the city's only hope is for the recovery of the staff of Gnilda, only obtainable from trading the mystic "Knight of Diamonds" armor from the legendary Knight of Diamonds to fend off the invaders.

More information here!

Physical game and screenshots

All cards

3.Legacy of Llylgamyn (1983)

Wizardry III: Legacy of Llylgamyn is the third scenario in Wizardry series. Is another six-level dungeon crawl, although the dungeon is a volcano so the party journeys upwards rather than downwards. The gameplay and the spells are identical to the first two scenarios. Parties of up to six characters can adventure at one time. In this game the city of Llylgamyn is threatened by the violent forces of nature. Earthquakes and volcanic rumblings endanger everyone. Only by seeking the dragon L'Kbreth can the city be saved.

More information here!

Physical game and screenshots

All cards

4.The Return of Werdna (1987)

The Return of Werdna is the fourth scenario in the Wizardry series of role-playing video games. It was published in 1987 by Sir-Tech Software, Inc. It was later ported on home consoles, such as the PC Engine CD and the PlayStation, through the Wizardry: New Age of Llylgamyn compilation. The game begins at the bottom of a 10-level dungeon. Most of Werdna's powers are depleted and must be gradually recovered throughout the game. The initial goal is to climb to the top of the dungeon, reclaiming Werdna's full power along the way. Each level has one or more pentagrams at specific points. Instead of fighting monsters, the player fights against the heroes from the past three Wizardry games. Players of the first three games who sent their character disks to Sir-Tech might have their characters present in Wizardry IV.

More information here!

Physical game and screenshots





5.Hearth of the Maelstrom (1988)

Wizardry V: Heart of the Maelstrom is the fifth scenario in the Wizardry series of role-playing video games. It was published in 1988 by Sir-Tech for the Commodore 64, Apple II, and IBM PC compatibles. Following from the events of Wizardry III: Legacy of Llylgamyn, Heart of the Maelstrom begins after a period of peace brought about through the use of L'Kbreth's Orb is shattered when the powers of chaos literally begin to emerge into the world. These unnatural energies are especially focused in a series of tunnels beneath the Temple of Sages in Llylgamyn, fittingly called the Maelstrom.

More information here!

Physical game and screenshots

All cards

6.Bane of the Cosmic Forge (1990)

Wizardry VI: Bane of the Cosmic Forge is the 6th title in the Wizardry series of role-playing video games. It was the first in the trilogy surrounding the Dark Savant While retaining the basic premise of creating a party of up to six adventurers to roam first-person dungeons and fight enemies in turn-based combat, this installment contains numerous enhancements and new features. It is the first game in the series to feature full color graphics and a mouse-driven interface.

More information here!

Physical game and screenshots





7.Crusaders of the Dark Savant (1992)

Wizardry VII: Crusaders of the Dark Savant is the seventh title in the Wizardry series of role-playing video games by Sir-Tech Software, Inc. The game is notable for featuring an early example of a well developed diplomacy mechanic. It features multiple competing factions with different interests in the world of Guardia. Crusaders of the Dark Savant is played from a first person perspective, with the party's character portraits visible alongside what they see in the game world, and movement is tile-based, and the player can only turn in 90° increments. The game supported contemporary VGA displays and a variety of sound cards for effects, and synthesized background music. The player could use the mouse or keyboard to navigate the user interface.

More information here!

Physical game and screenshots





8.Wizardry 8 (2001)

Wizardry 8 is the last installment in the Wizardry series of role-playing video games developed by Sir-Tech Canada. Serving as the third game in the "Dark Savant trilogy". Originally published in 2001 by Sir-Tech, it was later re-released by Night Dive Studios on GOG.com and Steam in 2013. The basic gameplay system is similar to the previous entries in the series: the player-controlled party of up to six characters roams the world viewed from a first-person perspective, completes quests and fights enemies to gain experience and become stronger. Unlike those, however, Wizardry 8 has a real 3D environment.

More information here!

Physical game and screenshots